-GXT Support. You can now edit GXT files for custom car names, or any other text for other mods. NOTE: This beta does not backup edited GXT files.
-New and much easier backup restoring. It displays a list of all backups in your GTA folder and lets you choose one to restore.
-Improved automatic update. Now it automatically checks for updates every five days.
-Built-in DMagic1 Wheel Mod installation. If the user doesn't have it installed, GMI will install it automatically (no download required).
-Ability to restart GMI automatically after installing a mod (for installing multiple mods).
-GTA Mod Installer's version is now stored in scripts for mods. This ensures that the mod can't be installed with an older, incompatible version of GMI (starts with v5.0).
-Detects if backup folder already exists. If so, the user is asked if they want to overwrite the existing backup.
-Optional ability to automatically remove a backup folder (and files) for a mod after restoring the backup.
-Other miscellaneous improvements and bug fixes.
Version 4.1 Changes
-Automatic DMagic1 Wheel Mod detection. If the mod is not installed and a vehicle
requires the mod, it then tells the user where to download it.
-Fixed the problem with the game freezing during loading when installing some vehicles,
which means better handling.cfg, default.ide, and carcols.dat line inserting.
-Files no longer have to be in the same directory as the script to be installed.
-Physics line validator.
-Ignores "comment" lines in text\config files, which begin with "#" or ";"
-Fixed RAR support for mods with script files.
-Better backup script generating.
-Other various improvements, bug fixes, and changes.
-Features in Scripter v2.0:
-Much better design and more user-friendly.
-Ability to use a "virtual directory", which will put all the mod's files
(and script) there, so that they can be zipped easily all from one place.
-Better error detecting.
-Other miscellaneous improvements.
Version 4.0 Changes
-Ability to choose which car to replace.
-Ability to automatically detect and convert GTA3 cars to Vice City and Vice City cars to GTA3.
-Added support for RAR files.
-Added automatic update feature.
-New and better method for default.ide, handling.cfg, and carcols.dat line detecting, which is about 99% accurate.
-Fixed bug with "Invalid Game Path" when it's actually valid.
-Fixed problem with cars replacing the Greenwood and Line Runner.
-Fixed problem with cars not changing for some people (making the necessary files to not be read-only).
-Fixed bug with it not remembering the Vice City game directory.
-One-step installing when restoring a vehicle that was previously backed up.
-Other miscellaneous bug fixes and improvements.
Version 3.0 Changes
-Ability to backup all files that are modified by a mod (optional). You can also reinstall those files
by using the mod installer and selecting the backup dir. This is possible because the mod
installer generates a script for the backed up files.
-Better directory validation
-Ability to display the mod's name (if specified in script)
-Ability to display a text file after installing any mod (if the creator specifies one in the script)
-Improved\Fixed a few other things as well
-Features in scripter v1.1:
-Fixed problem with the 100 character limit.
-Added ablility to specify a name for the mod.
-Added ability to specify a text file to be shown after user installs the mod.
Version 2.2 Changes
-Fixed bugs installing Vice City cars, as well as inserting original
handling lines for both GTA and Vice City.
Version 2.1 Changes
-Fixed some bugs when using multiple script files.
Version 2.0 Changes
-Added script support, which allows mods to be installed or uninstalled by following
the directions in the script file(s).
-It now sets all necessary files to NOT be Read-Only. This helps prevent problems
when installing vehicles\mods.
-Added support for inserting cutom-made colors to be added to the carcols.dat color
list (if the vehicle comes with that info).
-Improved error detection for the handling.cfg, default.ide, and carcols.dat lines.
Version 1.2 Changes
-Big bug fixes for some of the Vice City vehicle installations (due to some cars having
a different name in the default.ide than the handling.cfg).
-Zip file support. Automatically extracts the selected ZIP and installs the vehicle.
-Automatically inserts original default.ide, handling.cfg, and carcols.dat lines if
either of them aren't provided with the custom vehicle. This helps prevent major errors.
-Better vehicle database management and detection.
-Install stops if the txd.img file is not found (for GTA3 cars). This keeps the car's
TXD file from being installed wrong.
-When finished, it tells which car was replaced.
-Improved error detection even more.
Version 1.1 Changes
-DFF and TXD files are detected automatically and more accurately.
-No longer have to choose which car it replaces. It now detects that
automatically.
-Much Better error detection. If an error is found, it tells you why and
how to fix it.
-Better handling.cfg, default.ide, and carcols.dat detection.
----------------------------------------
| How Do I Use IT? |
----------------------------------------
It's pretty self-explainatory. Just read the information on each
screen, and it will be very simple to use. Some mods may
come with script files (installscript***.txt). If so, then
you can choose the "Install a Mod" option to automatically install that
mod, which will use the instructions provided in the script.
----------------------------------------
| What Will Be In Future Versions? |
----------------------------------------
-Possible audio editing support. This means that you would be able to
extract\replace\add new audio to the game by editing the sfx file.
-If there's any bugs, those will be fixed.
-Whatever else I think of later.
----------------------------------------
| Contact Info and Bug Reports |
----------------------------------------
If you would like to contact me (cpmusick) for any reason, send me an
email at cpmusick@gtavicehq.com and I'll respond as soon as I can.
If you have any suggestions, find any bugs, or have any problems with
GTA Mod Installer, then please email me explaining the situation. If
you receive an error message while using GMI, then please include it
in the email.
----------------------------------------
| Legal Information |
----------------------------------------
This program is to not be used\modified\distributed in an illegal form.
This includes modifying it, releasing it under another name or anything
else that involves theft or copyright abuse.
I don't mind if you host it on any website, just as long as you give me
(cpmusick) the proper credit for making this program.